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WiiU模拟器1.7.4c正式版官方最新版【荒野之息4K】

WiiU模拟器1.7.4c正式版

类型:游戏工具 版本:官方最新版【荒野之息4K】

大小:2.7M 时间:2017-04-04

应用介绍

最新版本的WiiU模拟器cemu1.7.4正式版已经有演示视频推出的,可以完美实现4K/30FPS的效果,可以完美稳定在20帧,非常不错,跟上一个版本相比有了很大的进步,小编这免费附上cemu荒野之息4k模拟器,欢迎下载!

cemu荒野之息4k模拟器1.7.4正式版视频

WiiU模拟器1.7.4正式版更新介绍

硬件条件是I7 7700K、GTX1070、16GB内存。从视频中我们可以看到,游戏大部分时间可以稳定在20帧,也会有掉帧情况的出现,中间还出过一次非常严重的BUG。不过和此前1.73版演示相比,效果进步显著。

WiiU模拟器1.7.4正式版怎么用

使用方法

1.解压缩

2.执行Cemu.exe

3.点击File → Load,选择游戏文件打开即可。

WiiU模拟器1.7.4正式版系统要求

系统:Windows 7 (x64) or above

显卡:OpenGL 4.0 (4.5 is used if available)

内存:4 GB minimum, 6 GB or more recommended

WiiU模拟器1.7.4正式版更新日志

# Cemu detailed changelog for 1.7.4

# Patreon release date: 2017-04-02

# Public release date:  2017-04-09

general: Added command line option -ud to enable upside-down render mode

general: Added game profile option 'GPUBufferCacheAccuracy'

general: Added game profile option 'disableGPUFence'

general: Updated some game profiles

CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations

CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away

CPU/JIT: Implemented instructions CREQV, LWBRX

CPU/JIT: Recompiler will now inline small functions

GX2: Improved occlusion query support

GX2: Added API GX2SetVertexSamplerBorderColor()

GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()

GX2: Experimental support for texture readback

GX2: Added support for mip-mapped 3D textures

GX2: Shader dump debug option will now also dump shaders from the transferable shader cache

GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0

GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type

GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls

GX2: Optimized decoding and handling of index data (utilizing SSE2)

GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache

GX2: Extended shader archive format to support cache files larger than 4GB

GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)

GX2: Graphic packs now support overwriting the format of textures

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WiiU模拟器1.7.4c正式版官方最新版【荒野之息4K】

游戏工具 2.7M

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